Spawning a bunch of pre-positioned mesh objects as a particle

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  09 September 2006
Spawning a bunch of pre-positioned mesh objects as a particle

I hope that I can explain this properly.

I am trying to treat a bunch of pre-positioned mesh objects in my scene as particles.

Basically, I have a scene of a city block and I have broken this city scene into thousands of mesh elements. What I want to do is create a particle flow event where a particle gets spawned and each individual particle is then attached to the center of each on of these city mesh elements (each mesh element is then linked to the particle). I then want to do some nifty things in PFlow to blow around the city scene to dissamble it in a very creative way.

Does this make sense and is it possible.

Thanks

Paul
 
  09 September 2006
try this script:

on ChannelsUsed pCont do
(
pCont.useAge = true
pCont.useTM = true
pCont.useShape = true
)

on Init pCont do 
(
global ChunksArray = $your object_* as array
)

on Proceed pCont do 
(
t = pCont.getTimeStart() as float

if t < 0 do 
(
NumChunks = ChunksArray.count
for i = 1 to NumChunks do
(
pCont.AddParticle()
pCont.particleIndex = pCont.NumParticles() 
pCont.particleAge = 0
pCont.particleTM = ChunksArray[i].transform
pCont.particleShape = ChunksArray[i].mesh
)
)
)

on Release pCont do 
(

)


or if your city is basicly made from boxes use shape instances...

Last edited by PsychoSilence : 09 September 2006 at 07:38 PM.
 
  09 September 2006
Is it this what you're looking for?

I don't remember the script exactly, so i don't know, if it is the same as PsychoSilence posted.

http://forums.cgsociety.org/showthread.php?t=374413
 
  09 September 2006
THis has been a huge help

Thank You,

This has been a huge help. I am able to do exactly what I need to do with a limited amount of keyframes.

Particle Flow Rocks!
 
  09 September 2006
no prob

that´s what we are all here for for asking for help and for helping others

regards

anselm
 
  09 September 2006
Turning them back into objects with baked animation

Is there a way of turning a selection of these Particle (Mesh Objects) back into baked animation objects to then be used in Reactor?

Thanks

Paul
 
  09 September 2006
there's a tutorial about reactor and particles on www.allanmckay.com

wach it, i never did it, but perhaps you'll find your way. other than that, i can only suggest you thinking particles. this is similar to pflow, but much more powerful. only bad that you have to pay a lot for it.
 
  09 September 2006
Thanks

Before you posted I began downloading the tutotial from Allan's site.

Both Allan and Oleg are becoming my masters. Sooo much to learn.
 
  09 September 2006
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