aim constraint eye rigging workflow

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  11 November 2017
aim constraint eye rigging workflow

there's yet another thing that is bothering me,
I've set up the eye controls for the character using aim constraint and it seems to work fine.
Now the problem occurs when I parent constraint the eye controls to follow the head.
I'm getting unwanted rotations in the eyes while the head moves, they should stay still.
I also have a blend shapes hooked via set driven key that triggers head deformation when control is moved.

I think the aim constraint is causing the issue since without it eyes follow fine.

Any what is causing this or suggestions how to rig eyes to follow the head properly?
  11 November 2017
ok, it was the up vector under aim constraint options that was not set right.
Changing that everything follows fine!
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:25 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.