Hay

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  10 October 2013
Hay

Hello all,

I'm currently involved in an animation that requires me to create some hay - not hay bales or a hay field, but hay moving through a machine (a baler), which requires hair dynamics. I thought this would be as simple as using hair with a cloner, but now I'm discovering that there are some issues.

The following scene contains one of two methods I was able to discover that allowed for hair to exist with a cloner - placing the cloner inside a connect object, then growing hair on the connect. However, hair dynamics won't work with this technique as long as the cloned objects are in motion; in this scene, I'm using the cloner's "rate" parameter to add motion.

Scene File:
https://www.dropbox.com/s/sze2981sv.../ClonedHair.zip

The second technique required the hair object to be inside the cloner, which would easily result in several thousand hair objects in the scene - which I sense would be problematic.

Any thoughts on how else I could accomplish this?

Thanks,
Luke
 
  10 October 2013
Not sure why it has to be hair ... popping a cylinder into a MG cloner
with random effector lets you dial up the numbers and animating the helix
will get all those elements to cyclone into a compact mass.

Here's some frame captures ... if it helps
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David

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  10 October 2013
I had always figured that hair was going to be faster than a cloner in this regard, but this looks great for what I need to it to do. Thanks!
 
  10 October 2013
Use splines instead of a hair object. You can use a hair shader on splines
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Kai Pedersen
 
  10 October 2013
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