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Old 06-29-2013, 03:39 AM   #1
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Steve Schwarcz
Ewing, USA
Join Date: Oct 2011
Posts: 7
All vertexes snapping to floor

Hi everyone,

I'm a fairly experienced Maya user, and I'm trying to get used to switching over to Max, but I'm running into issues. It seems that when I try to model an object brought in from zBrush, any change I make to any polygon has it's y-value snapped to 0, at least when working freehand. I was hoping to use the freeform polygon tools to build assets on top of my current model, but when I try to build anything on the model it just ignores where I clicked on the model and adds the vertex to the floor behind the model.

Is it clear what issue I'm having? How would I go about fixing it?

Old 06-29-2013, 04:51 PM   #2
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Felipe Nogueira
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Bethesda Softworks
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This might be stupid question but do you have snapping on ? from the top of my head is the only thing i can thing of.
Felipe Nogueira aka: PePeTD
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Old 06-30-2013, 08:08 PM   #3
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Steve Schwarcz
Ewing, USA
Join Date: Oct 2011
Posts: 7
I've turned off snapping. I even right clicked it and turned off all of the sub-options.

EDIT: I believe I turned everything off, at least. The magnet icons are all off.

Last edited by TheOneAndOnlySteve : 06-30-2013 at 08:28 PM.
Old 06-30-2013, 08:08 PM   #4
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