Multiple Mesh Texture Bake on ONE UV MAP?

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Old 04 April 2014   #1
Exclamation Multiple Mesh Texture Bake on ONE UV MAP?

Hi Guys,

I'm having a problem with texture baking in 3ds 2014!
I have a group of polys which I applied a uvw unwrapper to and done projection based mapping hence the angle shown below




The problem is, when I render, it outputs EACH poly separately which is a pain to put together in Photoshop like the one below.

Each red box represents a UV i had to stitch in photoshop. THe good thing is the positioning is correct, it's just seperate poly's.




It's very tedious and I have an even bigger mesh in the middle :( please help!

I'll even consider payment if you do because I'm desperate and cannot even imagine trying to render out a movie if I have to play puzzle :(
 
Old 04 April 2014   #2
can you just attach all the polys together then bake it to one image? then just assign the baked texture to the scene where they are separate? or did I misunderstand
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Old 04 April 2014   #3
I recently finished this model: https://sketchfab.com/models/ab1832...4b49065ee6e5b13

All though it only uses one baked texture I baked a map per element as you currently have.
I used the image statistics Scripts > Image Statistics > Maximum Stack Mode
to load all the maps and convert them into one flattened baked map
preserving the positions of each doing the hard work.

Hope it helps.
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Old 04 April 2014   #4
maybe i'm getting this wrong, but couldn't you just render the image, and use that instead of stitching them together separately?
 
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