Character model, could use some help.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  12 December 2012
Character model, could use some help.

I've been working on this character off and on and I'm to the point where the problems are escaping me. I know they exist, but I've been looking at him too long to really see them.

I want to use this as a base mesh for more characters so I'd like to get it to a point where it is good enough to do that. I've got some stray edge loops to fix, and you'll notice some weird shading where there are disconnected seams. Those will get fixed soon enough, I've also included a picture of the skeleton (comes from UDK), if his proportions seem a bit off, the skeleton should explain why; there isn't really anything I can do about that since I have to use that skeleton for animation reasons. I also have a picture of the head reference, I wasn't concerned with 100% accuracy so long as I followed it closely enough to make the face texture look correct on it.









Links to larger versions:
https://www.cgsociety.org/cgsarchiv...49872_large.jpg
https://www.cgsociety.org/cgsarchiv...50040_large.jpg
https://www.cgsociety.org/cgsarchiv...50382_large.jpg
https://www.cgsociety.org/cgsarchiv...50170_large.jpg
I appreciate any help you can give.
 
  share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:21 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.