Silo as part of the Workflow

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  05 May 2014
Silo as part of the Workflow


This is a general question regarding Silo and it's usefullness

I'm new to Silo having come across it via this tutorial by

I'm a 2d artist by trade looking to experiment in low poly work for games, I have a student copy of Maya and can use it only pretty basic.

I've took the time to sit through 15 or so or Glen Southern's tutorial and yeah I'm really into Silo I like the way it's just really stripped back and minimal...

So I'm curious, why is Silo used instead of Maya? and is it part of many 3d Artist workflow? Is it just a really quick way of building a model in a clutter free enviroment? Or am I wasting my time and should be building in Maya? I must say at a beginner level I feel to have clicked with Silo quickly...

Thoughts welcome?

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