Silo as part of the Workflow

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  05 May 2014
Silo as part of the Workflow

Hello,

This is a general question regarding Silo and it's usefullness

I'm new to Silo having come across it via this tutorial by http://www.digitaltutors.com/tutori...d-Silo#overview

I'm a 2d artist by trade looking to experiment in low poly work for games, I have a student copy of Maya and can use it only pretty basic.

I've took the time to sit through 15 or so or Glen Southern's tutorial and yeah I'm really into Silo I like the way it's just really stripped back and minimal...

So I'm curious, why is Silo used instead of Maya? and is it part of many 3d Artist workflow? Is it just a really quick way of building a model in a clutter free enviroment? Or am I wasting my time and should be building in Maya? I must say at a beginner level I feel to have clicked with Silo quickly...

Thoughts welcome?

Kie
 
  share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:08 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.