2017 Motionbuilder to 2017 3ds max problem

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  11 November 2016
2017 Motionbuilder to 2017 3ds max problem

when importing motion data from 2017 Motionbuilder into 2017 3ds max i'm having an issue/problem.

i usually import/update using fbx files. when i do the limbs come in all twisted around.

i don't seem to have this problem with 2016 Motionbuilder to 2016 Max

any help or insights would be appreciated.

reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:31 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.