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Old 09-25-2013, 12:43 PM   #1
snahfu
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Tickerboard animation

Hi guys,

Im trying to achieve an effect a bit like this in CG:


The main reasons I'm using 3DS Max for this and not After Effects is because of the double sided nature of the cards and the z-depth overlap they have on each other when they turn.

I wanted to have a lot of control over the shape of the "wave" as it moves across the board so i thought either using a black and white mask texture or volume select would be the best options.

Im struggling at a base level to even achieve the effect of the cards flipping over. Im using particle effects currently and have them scattered over a grid, but i cant work out how to make them rotate with a controller. Is there any other nifty solution other than particles you guys can think of? Will i have to buy thinkingparticles to achieve this possibly?

Any advice would be greatly appreciated,
 
Old 09-27-2013, 04:16 PM   #2
snahfu
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Hey guys,

I just thought i would report back with my results. I ended up solving the problem with a simple plane (grid), particle effects and deflectors.

Here is my particle view:


Turns out it was really simple with the help of the Go To Rotation function, super awesome ! This birth script I stole from somewhere:

Code:
on ChannelsUsed pCont do ( pCont.useposition = true ) on Init pCont do ( global pflowguide = $guide2 ) on Proceed pCont do ( if pflowguide != undefined do ( t = pCont.getTimeStart() as float NumVerts = getNumVerts pflowguide if t < 0 do ( for i = 1 to NumVerts do ( pCont.AddParticle() pCont.particleIndex = pCont.NumParticles() pCont.particleposition = polyop.getVert pflowguide i ) ) ) ) on Release pCont do ()


It is very useful because it makes sure 1 particle is placed on every vertex of the target object rather than just sorta randomly placing them like the normal birth function seems to do...

Here is a little viewport render that i messed up a bit and cba re-doing, but it shows off the effect in action:


Cheers.
 
Old 09-27-2013, 04:16 PM   #3
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