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Old 01-16-2013, 10:14 AM   #1
Gooner442
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Jay
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3DS Max - How to collect all meshs associated with proxies?

Hi all,

Ok, so I have a scene and I want to collect everything associated with it so I can work on it at home. Resource collector' collects everything I need apart from the original meshes for the proxies, can anyone tell me of a script or any way I can do that without manually doing it?

Thanks

Last edited by Gooner442 : 01-16-2013 at 10:21 AM.
 
Old 01-16-2013, 12:49 PM   #2
robinb
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Does Archive in the File menu do that? Maybe it doesn't.
 
Old 01-17-2013, 09:57 AM   #3
Gooner442
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The help file states it only collects the max data and bitmaps, I will give it a try
 
Old 01-17-2013, 03:06 PM   #4
Gooner442
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it doesn't save the original mesh, just the proxy and textures... anyone out there know of a way?
 
Old 01-17-2013, 05:12 PM   #5
gfh
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Griffin
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Martin Breidt's resource collector will grab the vrmesh and mib files
http://scripts.breidt.net/
 
Old 01-18-2013, 09:04 AM   #6
Gooner442
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ermm... ok I understand now, I thought you needed the original mesh if you click the option 'import as mesh', though just testing it now I found you do not and the mesh is directly created from the proxy
 
Old 01-18-2013, 09:04 AM   #7
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