CGTalk Anchoring something at two ends (bracket or hinge)
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 12-02-2012, 10:54 PM #1 Luuuffy New Member portfolio Kurt Safework Resources Bendigo, Australia   Join Date: Nov 2012 Posts: 10 Anchoring something at two ends (bracket or hinge) Hello, I'm looking for the best way anchor something at two ends. bottom anchor will need to rotate back and forwards only and the top one will obviously have to move but maintain it's anchored position on the thing its attached too. Should I use the look at constraint and a dummy? Basic Diagram attached: Any help would be great!!! Cheers, Luuuffy share quote
 12-04-2012, 11:27 AM #2 uiron neglostyti   portfolio Viktoras Makauskas Lithuania   Join Date: Jun 2005 Posts: 615 when you want to anchor something at two ends, it's either some stretchy setup, IK, or combination of both. __________________ Victor ngskintools.com - skinning plugin for Autodesk Maya share quote
12-05-2012, 03:26 AM   #3
Luuuffy
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Kurt
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Quote:
 Originally Posted by uiron when you want to anchor something at two ends, it's either some stretchy setup, IK, or combination of both.

Hey thanks for the reply but I really have no idea what that means.

Cheersm

Luufffy

 12-05-2012, 08:56 AM #4 uiron neglostyti   portfolio Viktoras Makauskas Lithuania   Join Date: Jun 2005 Posts: 615 well, what you vaguely painted looks like something that will bend in the middle when you move either of two anchors. That's classic IK right there, and you rig it like a leg or an arm. Other ways to setup someting held between two point is to make it stretchy. Make it look from point A to point B, point constraint at point A, and while measuring distance between A and B make it scale so that it gives the illusion that point B is also "fixed". Google for more exact example, there should be loads of different ways to do it. And then there are complex setups, when you want it to be both bendy and stretchy. __________________ Victor ngskintools.com - skinning plugin for Autodesk Maya share quote
12-05-2012, 10:06 PM   #5
Luuuffy
New Member
portfolio
Kurt
Safework Resources
Bendigo, Australia

Join Date: Nov 2012
Posts: 10
Quote:
 Originally Posted by uiron well, what you vaguely painted looks like something that will bend in the middle when you move either of two anchors. That's classic IK right there, and you rig it like a leg or an arm. Other ways to setup someting held between two point is to make it stretchy. Make it look from point A to point B, point constraint at point A, and while measuring distance between A and B make it scale so that it gives the illusion that point B is also "fixed". Google for more exact example, there should be loads of different ways to do it. And then there are complex setups, when you want it to be both bendy and stretchy.

Aight cool, I'll have a play around thanks

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