Shader effector not fixed into individual clones for rate or offset

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  1 Week Ago
Shader effector not fixed into individual clones for rate or offset

Hi,

I'm struggling with this problem with the shader effector: When rate is activated (or offset animated), as the clones move along the spline the texture is not fixed onto them, even though I set fix texture to straight.

Any idea on how to solve this?

Thanks!

Pau
 
  1 Week Ago
Try this:
https://www.youtube.com/watch?v=RsnDNYoJfaw
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David

iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6

R.I.P. 11.02.11 ... my dear friend .
 
  1 Week Ago
Hi, thanks, no it doesn't work with rate or offset variations unfortunately...
 
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