Convert submeshes into single mesh

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  03 March 2013
Convert submeshes into single mesh

Does anyone know an easy way to convert a mesh with several submeshes and textures into a single mesh with a single texture? I mean is there a plugin that can do this automatically?
 
  03 March 2013
Well, I think you would have to create a copy of all those objects and collapse them all in one mesh, create UVs for it and finaly do a projection from the multi objects to the collapsed one.

It's not an automatic process but it should work.
 
  03 March 2013
Thanks for the answer, but I really need an automatic process, because I have hunderds of these multi-submesh meshes.
 
  03 March 2013
Well, if you pass it through ZBrush UV Master, it should do the uvs in one click.
 
  03 March 2013
Hi,
what you want is called a texture atlas, so this might be a good starting point for a search.

This might do some of the things you asked for, though you might have to attach the meshes by hand afterwards.
http://www.scriptspot.com/3ds-max/s...atlas-generator
 
  03 March 2013
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