Render X-particles trails with Redshift?

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  01 January 2018
Render X-particles trails with Redshift?

So far the only way I have found to render X-Particles trails with Redshift is by using the hair option in the redshift object tag.
The result is not convincing though, as it never looks like it's a real geometry. In Arnold I can choose whether use the hair look or the thick look, which gives the trails a geometry look.
Is there any solution in Redshift or I have to use other options such as sweep?
  01 January 2018
Originally Posted by Bullit: See if this helps you,

Yeah, that's what I'm doing and the trails look flat.
In the brographvideo the issue is not very noticeable because his settings are quite low and thus the trail is very thin.
But I need to render close-up of the trail and it has to look with real geometry.
  01 January 2018
Did you tried to ask in Redshift forum? there are many C4D users there.
  01 January 2018
Originally Posted by Bullit: Did you tried to ask in Redshift forum? there are many C4D users there.

I'll try that, thanks.
  01 January 2018
I posted on their forum and waiting for an answer but in the meantime, I searched and it seems is not possible yet.
  01 January 2018

you can generate sweep trails. See attached photo. Because there is geometry being created, it can slow down your system.

  01 January 2018
Thank you Terencemace.

Yes, I'm aware of the sweep nurbsworkaround. Using hairs could be a little faster.
Anyway, it seems they'll add a better support for this request in the next release.

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