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Old 08-07-2013, 06:04 AM   #1
MisterS
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David Spittle
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xNormal problem

I'm sure this is a pretty basic question for some. I'm baking out some normal maps (using xnormal for the second time). Any idea why I get strange results with one particular object?

I am using the XN plugin to export HP and LP meshes of rocks from 3DS Max. Some have worked fine. But I have one that produces a result as shown in the attachment.

I have let the ray distance tool run for up to 20 secs on this one. I have one smoothing group applied to my low poly. I have also tried creating my own cage in 3DS Max.
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File Type: jpg fkednormalmap.jpg (54.5 KB, 11 views)
 
Old 08-07-2013, 03:57 PM   #2
musashidan
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Daniel McGrath
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disregard....

Last edited by musashidan : 08-07-2013 at 04:04 PM.
 
Old 08-07-2013, 03:57 PM   #3
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