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Old 01-12-2013, 10:46 PM   #31
david376
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Quote:
Originally Posted by JeffPatton
That's because it's a 3ds Max "feature".


thank you for your reply,Jeff.

I watched your video,and found that using vray maybe the real solution.I wonder whether this feature is fixed in the later version,as I noticed you were using max 2009.

For I'm a maya user,I got a further test in maya 2012 and found some interesting:a reverse reasult with 3dmax.

I posted a test here,and looking forward to your reply.
http://forums.cgsociety.org/showthr...780#post7497780

regards.
 
Old 01-13-2013, 04:00 PM   #32
JeffPatton
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Quote:
Originally Posted by david376
I wonder whether this feature is fixed in the later version,as I noticed you were using max 2009.
No, it's not fixed as of 3ds Max 2013.
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Old 01-13-2013, 04:00 PM   #33
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