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Old 07-15-2013, 10:36 AM   #1
korky
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Maxim Kadashov
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Falloff does not work on glass.



In general, what a way to create the most fluid right?



The first method works Use Max Distance. But I need that would work in the latter.

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Old 07-22-2013, 12:58 PM   #2
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Derek Miller
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Try messing with the IOR on your glass and liquid shader. You've probably already read through this but if not there is a help doc below.

http://docs.autodesk.com/MENTALRAY/...ter_and_Liquids
 
Old 07-24-2013, 11:43 PM   #3
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Yes, thank you. I've already read it.
All the same on the second way Use Max Distance doesn't work, isn't clear yet why. Means I will use the first way. It is just specified in docs.autodesk.com
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Old 07-24-2013, 11:43 PM   #4
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