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Old 02-24-2013, 03:44 AM   #1
Marty Weiner
SMBC Theater
Mountain View, USA
Join Date: Jan 2010
Posts: 113
Reference rigged character

I have a hand rigged character in 3ds max and the epic question -- "How do I reference it into my other scenes". Containers seem to mess up my IK constraints, and I can't find any fixes. X-Refs are far too limiting. Are there any commercials solutions that just *work* ?

I'm down to simply merging unless I can find a solution soon.
Old 02-24-2013, 04:02 AM   #2
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Tyler Clapp
San Francisco, USA
Join Date: Nov 2005
Posts: 36
I've looked far and wide on this exact same problem but have come up with nothing. If you do find a solution, be sure to update here!
Old 02-24-2013, 08:06 PM   #3
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Gregor Weiß
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Berlin, Germany
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I've ended up with my own script that saves the animation, merges in the latest character version and loads the animation back in. This is not a reference system, but it kind of works similar.

Max is deeply suffering from a good reference system. Containers have been a big failure, XRefs as you said are far too limited.

But it seems like a new completely useless caddy UI is more important for Autodesk.
My Demoreel 2011:
Old 02-24-2013, 08:06 PM   #4
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