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Old 01-25-2013, 12:51 AM   #16
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"Perhaps it's because rigging is an experimental art best learned by trial and error"

You answered your own question. Learn the basics and apply them. Always try and figure it out. Most studios you work at have their own established rigging methods so talking about the tools from studio x really doesn't do the general public much good when giving rigging instruction. Just keep doing what you've been doing.

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Old 01-25-2013, 12:53 AM   #17
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i'm not going to share that kind of information with you!
 
Old 01-25-2013, 04:55 AM   #18
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It sucks...there was an online TD School that had been up and running a couple of years ago, but lack of interest/students forced it to shut down. I wished I'd had the money to take the classes they had when the site was live it seemed like the live feedback connected with the class was a large component. RiggingDojo could be an alternative especially if you're willing to learn Maya for rigging. There's lots of other resources as has already been mentioned, it's almost like you have to have a particular style of rigging you want to learn though to start, because there's a different rigging method for virtually every kind of animatable object and no one rigger does things the same.

I also think the fact that every rigger does things a little differently prevents a free flow of knowledge or teaching since nobody wants to be backed into a heated debate online on "better practices", "why I don't do it that way" or whatever.
 
Old 01-25-2013, 05:27 AM   #19
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Brian Horgan
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Quote:
Originally Posted by PhilipeaNguyen
I wished I'd had the money to take the classes they had when the site was live it seemed like the live feedback connected with the class was a large component.


iAnimate are running an online rigging course. I'm taking workshop 4 of their feature animation course at the moment and I can only say good things about them, a very high quality outfit. http://www.ianimate.net/workshops/rigging.html

Regarding rigging in general, I think there's a lot of info out there if you go looking. The classic stuff like the Animation Friendly Rigging DVD series from Jason Schleifer is still a good place to start IMO if you want to build fundamentals. I learned a ton from that and applied it to C4D rigs even though the tutorials were based in Maya, learning to convert the methods to a different app was a study in itself. It was also nice when I started working with Maya to have some background knowledge I could build on rather than having to start from scratch.

Ultimately though I think rigging is more about problem solving than following one particular system. I know what I enjoy most about rigging is coming up with creative solutions for clients when they present me with a character/creature or other object that doesn't fit into a convenient category and forces me to think outside the box a bit. Weight painting bipeds all day can pay the bills but is hardly the most fun or creative way to spend your time

Cheers,
Brian
 
Old 01-25-2013, 07:59 AM   #20
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Quote:
Originally Posted by hazmondo

Perhaps it's because rigging is an experimental art best learned by trial and error or maybe it's in part due to the relatively small size of the community or maybe I'm wrong and I've missed some advanced tutorials.

The thing I most love is making characters but the biggest kick there is, is to see them running about in a game engine. That means I run the whole gammut of development from concept to excecution. Even if you make a small sample for sale you still have to rig and animate with worked mocap and you have to become familiar with the engine you want to use. Personally I see the aid drop off dramatically as you specialize.

I really think that has little to do with keeping tricks secret. If I look at my own conduct you will go to a forum to find aid. Once you have asked your question you look about and see if there are others you can help. The more specialized the area the less experts and the harder the questions are to answer.

People who can aid you are more likely to give workshops and I would really recommend them. DVD's are really very good but taking a part time course like a workshop lets you ask questions while working through a sample, which is where most of your problems will crop up. I have done two workshops so far and I don't regret a single second.

Cheers
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Old 01-25-2013, 10:11 AM   #21
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Quote:
Originally Posted by Horganovski
Regarding rigging in general, I think there's a lot of info out there if you go looking. The classic stuff like the Animation Friendly Rigging DVD series from Jason Schleifer is still a good place to start IMO if you want to build fundamentals. I learned a ton from that and applied it to C4D rigs even though the tutorials were based in Maya, learning to convert the methods to a different app was a study in itself. It was also nice when I started working with Maya to have some background knowledge I could build on rather than having to start from scratch.
He still has his Fast Animation Rigs and Creature Rigs DVDs as pay what you want too. Not that long ago he also had Animation Friendly Rigging on sale so I picked it up. Can't say anything about it as I haven't had the time to go through it.
 
Old 01-25-2013, 10:11 AM   #22
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