SubD cage

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  01 January 2013
SubD cage

I saw a few (3dWorld) modeling videos with Blender;

Its capability impressed me.

I have a question:

SubD mode was always with the (low poly) cage displayed.

Is it possible to work in SubD mode without the cage?
 
  01 January 2013
Hi nielsss,
You could toggling on "Apply modifier to editing cage during Edit mode" per the attached screenshot - it's a little wonky to work with but it might do what your after?
Attached Images
File Type: png show_mesh.png (12.7 KB, 10 views)
 
  01 January 2013
Thanks for the answer CorsairX.
So it isn't "out off th box".
I'll have a look at the workaround.
Thanks again.
 
  01 January 2013
Originally Posted by nielsss: Thanks for the answer CorsairX.
So it isn't "out off th box".
I'll have a look at the workaround.
Thanks again.



That's not a workaround, it's quite literally the on-off switch for the behavior you're looking for.
 
  02 February 2013
Originally Posted by jtheninja: That's not a workaround, it's quite literally the on-off switch for the behavior you're looking for.


Oops;
Sorry, I don't know Blender very well (yet).
 
  02 February 2013
Apologies, should have been clearer - geometry transformation (move, scale, roate) works and is displayed as you would expect but if you perform an operation that modifies the sub-divided object it can get a little odd - for example, if adding a loop-cut, Blender draws the cut-line around the (hidden) base-mesh. This is something I personally find a little unintuitive but the functionality is fine, so "wonky" was a poor choice on my part as everything works as intended. Mea culpa.
 
  02 February 2013
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