# Math Rules in 3ds max

 06 June 2013 A-sam6 Veteran portfolio glaisserx alexandria, Egypt Math Rules in 3ds max hey guys how we can use math rules in 3ds max to form shapes like that ? http://www.behance.net/gallery/Math...ractors/7618879 thats done in cinema 4d By plugin called Attractors (from jurgen meier) I try simple things writing equations in wire parameters but it still not the right way also i saw guys convert sound track to 3D object ..... so any ideas about that share quote
 06 June 2013 pokoy dental floss tycoon   portfolio Marcin Gruszczyk Germany I think I have seen chaos attractors rendered in Krakatoa, probably a proof of concept by Bobo (?). Maybe ask in the plugins section / Krakatoa thread, someone might know more. share quote
 06 June 2013 A-sam6 Veteran portfolio glaisserx alexandria, Egypt ummmm if no one answers here i will post it there thanks share quote
 06 June 2013 fferro2 Expert forensic animator May be this could help you: http://www.v-motion.co/ __________________ Fernando Ferro www.reconstruccionvirtual.com share quote
 06 June 2013 Bobo Krakatoa Guy   Borislav Petrov Product Specialist Thinkbox Software Vancouver, Canada Originally Posted by A-sam6: hey guys how we can use math rules in 3ds max to form shapes like that ? http://www.behance.net/gallery/Math...ractors/7618879 thats done in cinema 4d By plugin called Attractors (from jurgen meier) I try simple things writing equations in wire parameters but it still not the right way also i saw guys convert sound track to 3D object ..... so any ideas about that This is fairly easy to reproduce using MAXScript and a SplineShape object. For example, take the Lorenz Attractor described here: http://www.3d-meier.de/tut5/Seite2.html ``````( --parameters: a = 10 b = 28 c = 8/3.0 --initial position x = 1 y = 1 z = 1 --create a new spline shape, add a spline to it s = splineShape() addNewSpline s t = 0.01 --this is the step for n = 1 to 10000 do --perform 10K iterations ( x = x + (a * (y - x)) * t y = y + (x * (b - z) - y) * t z = z + (x * y - c * z) * t --create a smooth knot in the spline shape at the new coords: addKnot s 1 #smooth #curve [x,y,z] ) updateShape s --update the shape s.steps = 2 --set the shape step to 2 )`````` After that, you can either enable the Renderable option of the spline to give it a visible cross-section, or drop a Sweep modifier on top and select any cross-section you want. The following screenshot shows my results using a T-shape in the Sweep modifier: __________________ Bobo Last edited by Bobo : 06 June 2013 at 12:56 AM. share quote
 06 June 2013 JohnnyRandom Configurator   portfolio John Rand still wandering the binary void salt lake city, USA Nice one Bobo! __________________ poof ~>Vimeo<~ share quote
 06 June 2013 Bobo Krakatoa Guy   Borislav Petrov Product Specialist Thinkbox Software Vancouver, Canada And here is the Roessler Attractor: http://www.3d-meier.de/tut5/Seite6.html `````` ( a = 0.2 b = 0.2 c = 5.7 x = 1 y = 1 z = 1 s = splineShape() addNewSpline s t = 0.1 for n = 1 to 10000 do ( x = x + (-(y + z)) * t y = y + (x + a * y) * t z = z + (b + z * (x-c)) * t theKnot = addKnot s 1 #smooth #curve [x,y,z] ) updateShape s s.steps = 2 )`````` __________________ Bobo share quote
 06 June 2013 A-sam6 Veteran portfolio glaisserx alexandria, Egypt bobo thank you so much you are the best thank you thank you thank you thank you thank you thank you thank you thank you and excuse me about another question related to the same subject how can i use sound track in 3ds max and from its sequece i transform it to 3d object i mean how to graphically represent any sound file to a 3d roof to convert tunes to formation with many many strategies share quote
 06 June 2013 Bobo Krakatoa Guy   Borislav Petrov Product Specialist Thinkbox Software Vancouver, Canada Originally Posted by A-sam6: how can i use sound track in 3ds max and from its sequece i transform it to 3d object i mean how to graphically represent any sound file to a 3d roof to convert tunes to formation with many many strategies Max has an Audio controller that can be used to control animation of objects. There are a lot of things that could be done with it, check it out. __________________ Bobo share quote
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