Mediterranean, Guillermo Zulueta (3D)

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  08 August 2004
Mediterranean, Guillermo Zulueta (3D)



Title: Mediterranean
Name: Guillermo Zulueta
Country: Spain
Software: Lightwave 8, Photoshop

Done just for fun. I would still working on it but I don´t have much time left...

All comments are very welcome. Hope you like it!

Thanks for looking!
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  08 August 2004
Smile

The model is a bit simple !
 
  08 August 2004
I like the background and lighting can you show a wireframe?
 
  08 August 2004
I really like the water ! Can you tell me how you did that? (model&textures)
 
  08 August 2004
Gillermo, la zona en sombra del barco está demasiado clara. Lo hace parecer algo auto-iluminado. La luz proveniente de la atmósfera nunca es tan potente y menos con una posición del sol tan baja. Yo la atenuaría, y le daría un color azulado-violáceo.... dados los colores de tu cielo.

Pero la imagen tiene encanto, paisano.
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  08 August 2004
Looks cool. Nice lighting and lovely ocean. I think the textures on the boat are a bit clean making it seem a little out of place, otherwise looking great.
 
  08 August 2004
Thanks for the comments!

Here there are some wires:





I know the ship is a bit simple but I have no time to still working on it
My primary focus was lighting... yeah maybe it´s a bit too clear but that can depend of the different monitors

About the water, is just a plane with a gradient for reflection and bump maps for waves... I was going to use a displacement map but this way looks more fine
 
  08 August 2004
It is a simple but great model, i love the water.
 
  08 August 2004
Originally Posted by Guillermo:
About the water, is just a plane with a gradient for reflection and bump maps for waves... I was going to use a displacement map but this way looks more fine
Thanks. Could you maybe share the bumpmap with us ? Again, the water looks really great!
 
  08 August 2004
Originally Posted by Pjanssen: Thanks. Could you maybe share the bumpmap with us ? Again, the water looks really great!


Thanks for the nice comments everybody!

The bump map are just procedurals... not an image

I´ll put here the settings of the water bump (for Lightwave, but can be useful for other apps):

There are 3 layers of procedurals. The most important thing to get a good result is the SIZE of each one. (Check it out in meters)

Layer 1:



Layer 2:



Layer 3:




And that´s all. Hope this helps!!
 
  09 September 2004
Thumbs up

LW is my favourite package and I am so sorry that thay did not have it in VFS as lectures.

Good work and nice picture
 
  01 January 2006
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