Originally Posted by jonadb
Jep, that's why the topic starter isn't seeing any speed improvements.
And there is more to it then that... all those cores need to have access to the memory banks, so 12 cores trying to access a texture in memory is a bit more prone to congestion compared to 6 cores. So the memory bandwidth has to be shared among cores, there are a lot of optimizations and tricks bring used do it's not really a 2:1 ratio but it can be an issue.
Well, its just another hardware limitation max needs to catch up on...
If I'm correct, max still can't (feel free to add) -
- Use multiple gpus for viewport performance.
- Can't share multiple gpu memory.
- No multi-threading (cores or physical processors), besides rendering and some plugins.
- Use full memory size for multiple processors.
Max still has these limitations, but now with max 2014, max is ready to only support only the newest Oses, Windows 7 and 8, go figure.