Originally Posted by FarleyC
This is a little something I've been working on... actually figuring out how to make it work efficiently with squash and stretch was the problem. In the link below it shows the first stage of my new leg rigging technique. The knee doesn't pop and the leg doesn't need to stretch to make the calculations correct.
No pop knee explanation video
I am thinking about making a public release of a final rig so please leave me a comment if you have questions and like it if you think its a good idea.
He seems to have dropped off the Internet (did he get hit by a bus?) and I can't find any sign of this stuff, except as a long DT series. I don't want to reinvent the wheel, especially without being able to try it out first. I wonder if the actual rig is in the DT project files, or if it's just a template. Good project files should have complete data at every major step, I don't want to pay for an account upgrade just to find out it's just a step 1 skeleton...
My first impression looking at this is that it looks like it makes initial poses easier to make, but adjusting poses seems harder, if moving one leg causes the hip and other leg to move. You don't want your character adjusting his center of gravity when you're making adjustments. Seems like it would want pinning, like HIK.