What's up with Polypaint?

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Old 02 February 2013   #1
What's up with Polypaint?

I have an issue:

I created a model in maya and UV mapped it. Once finished i exported to zbrush for sculpting.

Once i finished sculpting i painted a texture using polypaint.

For some reason "new from Polypaint" is greyed out in the texture menu, WTF!?!? i have UVs on the model!!!

I seriously DO NOT want to go back and sculpt and paint this thing again.

Someone please stop me from puting my head through my computer screen.
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Old 02 February 2013   #2
Ugh....never mind, something unfortunate must have happened along the way. I ALWAYS UV map in Maya before going into zbrush and never go back to maya unless everything i set out to do in zbrush is DONE. This has never happened before.

Went back to my original maya file to double check and my model IS UV mapped.

When i tryed to export from zbrush it says my model has no UVs? Just weird.

I'm scrapping the model, lost way too much time already.
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Old 02 February 2013   #3
Quote:
Originally Posted by EGSilva

When i tryed to export from zbrush it says my model has no UVs? Just weird.

did you mean import?
if you meant export did you export as level 1


what i read was to go to subdivision level 1 and import the version of the base mesh that has the UV's
you may need to store morph target first on
level 1

OR
Better yet use the GoZ plugin

Last edited by informerman : 02 February 2013 at 01:45 AM.
 
Old 02 February 2013   #4
Informer,

Gratitude, you are a time saver. I never knew about that. It's like freakin' magic!

I opened up my ztool and imported the OBJ from maya once again and my UVs are back where they were supposed to be and the maps line up perfectly.

I use GoZ but never had this issue before, and i didn't know one could just update UVs on a current ztool by simply reimporting the OBJ, hahahaha.....wonderful!
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Old 02 February 2013   #5
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