CGTalk > Techniques > Texturing and Surfacing
Login register
reply share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 04-18-2017, 12:51 PM   #1
totte92
Explorer
portfolio
 
Join Date: Apr 2014
Posts: 4
Too low texture resolution in Mari 3

Hi, I'm trying to project an image over a mesh but the resolution becomes very bad. The pixles looks really big and I cant understand why. My texture image has the resolution: 5251x4916px,32bit, the mesh contains 1.5 million faces. Changing the UV-patch size from 4096x4096 to 8192x8192 gave no effect on the resolution. Maybe there are some other settings to be changed in Mari.

I know that Mari has a LOD system and the viewport doesn't always visualizes the texture in the betst reolution but this looks terrible, also the exported UV-map looks bad.


Mesh, UV-patch, Original texture-image
 
Old 04-21-2017, 06:02 PM   #2
arnavbanerjiart
Scout
portfolio
Arnav Banerji
India
 
Join Date: Feb 2017
Posts: 30
Hi, i encountered a similar problem when
1) My UV maps (from the model) were warped (stretched)
2) The texture itself was itself pretty low resolution

Maybe you can see if any of the above apply to you.
 
Old 05-16-2017, 07:20 AM   #3
cobra6
Expert
 
cobra6's Avatar
portfolio
Joep Peters
Generalist
Double Negative
United Kingdom
 
Join Date: Dec 2005
Posts: 1,077
What is the maximum resolution of texture display in the viewport?

When you export those textures are they higher res or still as pixelated?

Cobra6
__________________
Modelling & Texture artist
Art-Station
Website
LinkedIn
 
Old 05-16-2017, 11:06 AM   #4
arnavbanerjiart
Scout
portfolio
Arnav Banerji
India
 
Join Date: Feb 2017
Posts: 30
Sorry, wrong post and I can't figure out how to delete it.

Last edited by arnavbanerjiart : 05-16-2017 at 11:12 AM.
 
Old Yesterday, 03:50 PM   #5
meshman
3d Generalist, Compositor
 
meshman's Avatar
portfolio
Peter Aversten
Lead texture artist
Mpc
London, United Kingdom
 
Join Date: Aug 2002
Posts: 375
Can be a number of things.

What paint buffer size do you use when projecting
how does the uv layout look like? is it optimized.

you said your patcg size was 4096?
__________________
Peter Aversten
Lead Texture Artist: MPC london

Personal blog: www.themarichannel.com
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:05 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.