WIP: Insect Saboteur solder

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Old 02 February 2013   #1
WIP: Insect Saboteur Engineer[Completed]

I have a poor concept here, but most of details in mind right now. Well my target is to create a model of Saboteur Solder for a game project. The model is quite low poly one and will have only diffuse texture only. So work should be quite simple )

Concept Art:

Last edited by PadleSneg : 02 February 2013 at 04:38 PM.
 
Old 02 February 2013   #2
Small update:

Hands, legs were added
 
Old 02 February 2013   #3
Hi padlesneg,

just wanted to do a quick comment on your model. I like the start and the idea, because I like those style of robots like in one transformer movie, where the robot gets into the army base. I think yours fits my imagination of a saboteur robot. Maybe he is a little bit to heavy for a saboteur guy, so you could make him a little bit more agile, if you know what i mean. And, dont blame me if I'm wrong, is it possible, that your model has some "wrong" vertices. I was just wondering because of your black parts inside the model.

best
 
Old 02 February 2013   #4
Originally Posted by firstIssue: Hi padlesneg,

just wanted to do a quick comment on your model. I like the start and the idea, because I like those style of robots like in one transformer movie, where the robot gets into the army base. I think yours fits my imagination of a saboteur robot. Maybe he is a little bit to heavy for a saboteur guy, so you could make him a little bit more agile, if you know what i mean. And, dont blame me if I'm wrong, is it possible, that your model has some "wrong" vertices. I was just wondering because of your black parts inside the model.

best


@firstIssue

Yeah, I got your point about agile look, hmm... I thought about it. But there were some key ideas that such kind should have some tools to damage energy shields, set a jam devices and an so on. May be, it is better to call him like "saboteur engineer"...
Black parts are shading artifacts, but I'll check twice, thanks )
 
Old 02 February 2013   #5
Updated Concept
 
Old 02 February 2013   #6
The concept was updated and unwrapping is in progress


Last edited by PadleSneg : 02 February 2013 at 04:12 PM.
 
Old 02 February 2013   #7
Added some texture


Last edited by PadleSneg : 02 February 2013 at 04:10 PM.
 
Old 02 February 2013   #8
Looking pretty damn good for a low poly
 
Old 02 February 2013   #9
Originally Posted by Ethaninja: Looking pretty damn good for a low poly


Thanks for critic, man . Had no much time so a little update here:


Last edited by PadleSneg : 02 February 2013 at 07:29 PM.
 
Old 02 February 2013   #10
Another update:


Last edited by PadleSneg : 02 February 2013 at 07:24 PM.
 
Old 02 February 2013   #11
Some update


Last edited by PadleSneg : 02 February 2013 at 04:37 PM.
 
Old 02 February 2013   #12
Final version

 
Old 02 February 2013   #13
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