|02 February 2013||#1|
Join Date: Dec 2009
Best way to UVW Unwrap this?
I'm working on a small model, and have stumbled upon a problem
I have so far easily unwrapped all shapes that are squared but now need some advice on how best to unwrap this rounded wheel.
If you could provide iimages, it would be helpful too
|02 February 2013||#2|
Join Date: Aug 2003
Apply a cylindrical UVW mapping, add an unwrap modifier.
Move overlapping elements(probably top side and bottom side of the ring) to different places in the unwrap editor.
5 minutes max.
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