Nightshade UV Editor version 1.2 now available

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  11 November 2012
Nightshade UV Editor version 1.2 now available

http://www.creativecrash.com/maya/d...shade-uv-editor

New features: Straighten UV shell, Orient to edge, Match UVs, Quick unfold, Quick unfold (U or V only), Quick relax, and more buttons to the advanced UV manipulator (store value in variable, add/subtract 10, add/subtract 0.25.

Also added buttons for cycling edge colors and activating the "Select shortest edge path" -tool


:: ABOUT ::

Nightshade UV Editor extends the default functionality of Maya's native UV Texture Editor with the following tools:

-Straighten UV shell: Straightens a shell along an edge loop or ring, and unfolds everything around it.
-Orient UV shells: Orients UV shells so that their bounding box is as small as possible. Almost always results in straight shells.
-Orient edge: Orient UV shell so that the selection runs horizontally or vertically. Great for custom orientation)
-Stack UV shells: Stack UV shells on top of each other.
-Match UV shells: Match UVs to their closest neighbors. Great to use in conjunction with "stack"

-Center UV shells: Places UV shells in the middle at 0.5u 0.5v
-Spread UV shells: Performs a UV shell layout that does not scale your shells or rotate them in a weird way.
-Rotate 90/180 degrees: Rotate shells CW or CCW 90/180 degrees.
-Tear off faces: Converts a face selection into a UV shell.
-Quick unfold: Buttons for quickly unfolding along U, V or in both directions with optimal unfold settings.
-Quick relax: Button for quickly relaxing a UV shell with optimal relax settings.

-Advanced UV manipulator: For quickly manipulating UV coords without having to type in new field values like a maniac all the time. In fact, you can do it entirely with just the mouse now - and even store manipulation values in variables for later use.
-Calculate UV utilization: Fast Python script by Guido Neumann that calculates how much space your UV shell scover (0->1 U and V).
-Measure pixel distance: Select two UVs and measure the distance in pixels between them. Excellent when you need to pack your shells tightly but want to avoid having to do a million snapshots.

-Powerful aligner: Aligns UV shells to the right, left, button, top or average U/V
-Push/Move UVs to average U or V: Maya has the tools for pushing UVs to the furthest right/left/bottom/top by default but it does not have the tool for pushing them to the average U or V. Now you have that option.
-Measure UV distance: Measure the U or V distance between two UVs.
-Retain component spacing checkbox: Now you no longer have to go into the Tool Settings window to toggle this.

-Integrated UV Set Editor: All the functionality of the default UV Set Editor is integrated. Also comes witha snapshot button.
-Texel density control: For quickly scaling UV shells so that they have the same texel resolution.
-Cycle edge colors: Change color on selected edges by switching back and forth between Maya's preset colors.
__________________
Nightshade UV Editor (script for Maya) - Extends Maya's default UV Texture Editor with additional tools.

Last edited by DeadlyNightshade : 11 November 2012 at 11:18 PM.
 
  11 November 2012
Thanks for the cool stuff, we'd implemented Nightshade UV Editor in our studio. UV Unfold icon is missing in action though, and we'd to manually add it back into the nightshade!
 
  11 November 2012
Hello

I'm glad you like it

Regarding the icon:
The UV-unfold icon is actually the default Maya icon (name: textureEditorUnfoldUVs.png)
If it's missing it means that it's missing from your installation directory/folder - or the name is different. I guess the latter is possible if you have a version of Maya that is translated into standard Malay.
__________________
Nightshade UV Editor (script for Maya) - Extends Maya's default UV Texture Editor with additional tools.

Last edited by DeadlyNightshade : 11 November 2012 at 10:22 AM.
 
  11 November 2012
Thanks a lot! I'll give it a try sometime.

Cheers!
__________________
"Knowing is not enough, we must apply. Willing is not enough, we must do."-Bruce Lee


 
  11 November 2012
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