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Old 04-21-2013, 07:58 PM   #1
ezekiel66's Avatar
v j
3D Artist
Join Date: Oct 2004
Posts: 422
Vector displacement export

I tried to export a vector displacement map from ZBrush 4R5, just for testing purposes because I never tried this feature before.

I created a simple sphere in Modo, created UVs for it there, and imported the exported OBJ file into ZBrush. I sculpted a simple, mushroom-like shape, and exported a vector displacement map.

Unfortunately, ZBrush exports complete, and utter bs.

The first 32 Bit EXR map I exported was completely black. The 16Bit TIF I tried to export was of grey color almost entirely, except for a square of blue-ish color in the lower left corner that in no way represents the shape of the UVs.

Then I tried to export the vector displacement map using the Multimap Exporter plugin, activated the vector displacement export, tangent space, EXR format.

When I clicked on "Export all Maps", ZBrush started to export a series of EXR maps (I aborted the process after the creation of the 20th EXR map), all of them grey, with the blue-ish square in the lower left corner I told you about, each in slightly different blue-ish color.

What am I doing wrong? What do I need to do exactly to extract a usable vector displacement map in ZBrush?
Old 04-23-2013, 02:19 AM   #2
informerman's Avatar
dallas, USA
Join Date: Dec 2011
Posts: 929
first try Diagnostic
then see the help file
if the Multimap Exporter plugin didnt work then try tool>vector displacement map
and you can all most bet zbrush will have Vector Displacement Brushes in the up coming versions

Last edited by informerman : 04-23-2013 at 02:25 AM.
Old 04-23-2013, 02:19 AM   #3
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