Hard Surface Modelling

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  02 February 2013
Hard Surface Modelling

Hi there

Would you guys please help me by directing me with what this board is about, critique, honest opinions and advice. I started this project as a means of building on my modelling skills and to improve with 3D overall. I finished college last year and I want to grow. So this place is ideal.

For more images as to sketches I've roughly made for this project, can be seen here:


I'm using maya 2013 and Mental Ray for now, but will be switching over to V-Ray once I've learnt how to use it properly, I've only done an introduction so far to V-Ray.

I'm aiming to finish the model before the next two months are over, so I hope to finish in time, otherwise I'll be carrying on passed the two months and working on this model as I get time for it, I am currently employed full time at a company as a generalist.

Thanks in advance for your help and input
Neal Strydom
Attached Images
File Type: jpg foot progress 01.jpg (57.1 KB, 24 views)
File Type: jpg foot progress 02.jpg (58.9 KB, 15 views)
File Type: jpg foot progress 03.jpg (56.1 KB, 7 views)
  02 February 2013
I see now that I never posted what I am trying to achieve with this model, I'm aiming for a rough, industrial steampunk look, since this entire model will be designed to be used in a siege, it will have to be heavily armoured and be able to deliver a potent attack, I want to get this to the point of photorealism as far as possible. I also want to make the robot work, I'll be extending the toes out and making joints for them, so that they look more real and I'll be adding pistons and cables to the moving parts of this model so that it can move realistically. I will be working with mostly square shaped parts as well, for the simple reason that I thought it would add to the theme of industrial/steampunk.

I realize that there are a lot of mech designs out there and that so many people attempt them and many succeed, a good example is Mike Jensen, but I would like to reach such a good level as well.
  02 February 2013
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