CGTalk > Software > Autodesk Maya
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 01-30-2013, 01:22 PM   #1
klingos
Veteran
Klingos
Animator
Paradox
Sweden
 
Join Date: Dec 2004
Posts: 53
Send a message via ICQ to klingos Send a message via MSN to klingos
Strange world rotation on FBIK char in Maya

I have created a fbik character in Motion Builder. (skeleton/mesh/skining done in Maya 2013). When I import the charachter into maya. When Iam rotatoing the character controls in World space. They donít behave as I had hoped to.
Rather in some kind of mirrored way. What have I missed?
 
Old 01-30-2013, 01:22 PM   #2
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:09 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.