Maya generalist

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  11 November 2012
Maya generalist

We are currently looking for talented all round maya generalists to work on multiple upcoming full CG TVC's. Projects would run from November until at least January/Febuary, could extend through until march

The following experience would be required

- Lighting and shading.
- Experience with Maya particle systems.
- Basic modeling skills.
- In depth knowledge of maya nodes and rigging.
- Scripting knowledge a bonus
- Experience with hair and fur a bonus

We would prefer some people who are able to work in house in our office in Sydney but are open to remote for the right people.

Please forward interest and links to reels to jobs@suberashi.com.au with "Maya generalist" in the subject.

Thanks,
Glenn.

 
  11 November 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:02 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.