General Discussion Thread

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

REPLY TO THREAD
 
Thread Tools Search this Thread Display Modes
  03 March 2017
Pixar's first Renderman Shading & Lighting Challenge

Some people here might be interested in this -- Giorgio, I hope you don't mind my mentioning it here. Pixar is starting a shading and lighting contest, and has made a nice 3D scene available to download and render:

https://renderman.pixar.com/view/art-challenge

https://community.renderman.pixar.c...up-asset-1.html

Anyone can download this scene in a variety of file formats (in the second link it looks like Maya, FBX, OBJ, and Blender versions so far.) This is a nice 3D scene originally made by one of the PUPS. (PUPS = Pixar Undergraduate Program, which is basically one level of internship at Pixar.)

In part because I've been involved with these CGTalk Lighting Challenges over the years, they asked me to be one of the judges for the contest, so if you enter anything there I'll see it.

-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
  03 March 2017
Originally Posted by jeremybirn: Some people here might be interested in this -- Giorgio, I hope you don't mind my mentioning it here. Pixar is starting a shading and lighting contest, and has made a nice 3D scene available to download and render:

https://renderman.pixar.com/view/art-challenge

https://community.renderman.pixar.c...up-asset-1.html

Anyone can download this scene in a variety of file formats (in the second link it looks like Maya, FBX, OBJ, and Blender versions so far.) This is a nice 3D scene originally made by one of the PUPS. (PUPS = Pixar Undergraduate Program, which is basically one level of internship at Pixar.)

In part because I've been involved with these CGTalk Lighting Challenges over the years, they asked me to be one of the judges for the contest, so if you enter anything there I'll see it.

-jeremy


Is it required to use Renderman?
 
  03 March 2017
Originally Posted by CHRiTTeR: Is it required to use Renderman?


Yes, sorry. Of course you don't need to use Renderman to download the scene, anyone could do that now, but if you want to enter Pixar's contest and win the prizes you'd need to use a Pixar Renderman renderer -- although the free trial version would be enough for that. Quoting from the FAQ on the forum:


Quote: Can I use other RenderMan compliant renderers?
No. Only official Pixar RenderMan plugins. This includes the RenderMan plugins for Maya, Blender, Houdini and Katana.

Can I use a previous version of RenderMan?
Yes, you can use RMS 20. As an interior scene, we encourage you to use the latest pathtracing tech (RIS) in RenderMan 21.

Will I need to submit my scene for review?
Yes. A full project is needed to be eligible to win. Pixar will provide a BOX folder for finalists to submit their project.


Official Rules: https://renderman.pixar.com/forum/s...&threadid=33678
FAQ: https://renderman.pixar.com/forum/s...&threadid=34134

-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
  03 March 2017
Thanks Jeremy for sharing the news ! It will be great to see the entries for the challenge !
__________________
"please be gentle I'm still learning.."
giorgioluciano.co.place
 
  03 March 2017
Ah ok, thanks Jeremy.

Too bad there is no Renderman for 3DS Max... :(

Maybe the scene could be used for a challenge on here aswell? (any renderer allowed)

Last edited by ACiD80 : 03 March 2017 at 10:57 AM.
 
  03 March 2017
So I'm posting this here for two reasons ...

1) So I can find it again

2) In case it can help others trying to do the same thing


For those wanting to embed a YouTube video link in a My Portfolio art project; here's how it's done as of this post.

https://www.youtube.com/watch?v={VIDEOCODEHERE}&feature=youtu.be



The {VIDEOCODEHERE} is usually the code you see when selecting "Share" on a YouTube video - typically after the backslash in the string.

Select the "EMBED" tab in the desired My Portfolio art project and paste the constructed link. The video should appear as a thumbnail if all goes as expected and expand as a video once exit out of Edit Project.

Cheers,

Last edited by hgagne : 04 April 2017 at 02:37 AM.
 
  03 March 2017
first.thanks for all the challenge all are great .it would be great to have realistic model and textures which we can render and blend with real bg and so far we dont have any space scene (something Starwar-ish) yet ,thanks
 
  05 May 2017
Hello to all,
just an update to say thast we are gathering the new models for the new challenge. Also if any of you would like to contribute, just drop me a PM (models, suggestion and ideas very welcome
G.
__________________
"please be gentle I'm still learning.."
giorgioluciano.co.place
 
  06 June 2017
New QUIXEL LC#47 CHANNEL is up !

there's the thread !

http://forums.cgsociety.org/showthr...561#post8317561

(https://mirrorace.com/m/5uxq
https://mirrorace.com/m/5uy1
https://mirrorace.com/m/mh8O
https://mirrorace.com/m/i52r

I needed to use a multiple filehoster service since the assets are quite heavy. I will also add a few "fixed" links Also mirrors are very welcome !!

you can use the provided scene or just use the assets to create your own scene !

__________________
"please be gentle I'm still learning.."
giorgioluciano.co.place
 
  09 September 2017
New RenderMan "Rolling Teapot" Art Challenge is live!

Check it out

__________________
LEIF3D.com
 
  09 September 2017
Hey Jeremy,

Been a while! That scene is amazing looking forward to some artist work with it!
 
  09 September 2017
General Discussions

Here I've merged all the general discussion about LC
__________________
"please be gentle I'm still learning.."
giorgioluciano.co.place
 
  10 October 2017
Originally Posted by jojo1975: After levaing the thread open for a while, I've decided to revive this thread for the following reason
1) When people post in the old threads there is less interested and feedback.
2) Gathering all the past challenges in one thread can help in increasing the feedback also from other users that are actually work on a different challenge.
So in this way there are only 4 thread unlocked and for people should be easier to take part to the forum.
But I will be glad to hear suggestions about this in the general discussion thread http://forums.cgsociety.org/showthr...?f=185&t=634553.

Giorgio


1) When people post in the old threads there is less interested and feedback.

Not certain about that; would be interested in the thoughts of others. Seems to me that a single threads isn't going to encourage more feedback.


2) Gathering all the past challenges in one thread can help in increasing the feedback also from other users that are actually work on a different challenge.
So in this way there are only 4 thread unlocked and for people should be easier to take part to the forum.


Posts added to a thread move it to the top (recent) of the forum; otherwise, I'm not sure the difference in this point to the first point ... can you provide more clarification.



My thoughts on the Lighting Challenge forum:

1) Should clearly identify each challenge in it's own thread - i.e. standardized thread titles. That looks to be in-place
2) A master thread listing all the challenges should exist which also discusses guidelines. That looks to be in-place.
3) Each lighting challenge thread should be available for members to read through, post their progress, final, and questions. The context can be specific to the challenge as another forum exists on CGTalk to discuss lighting and shaders ... although in-thread questions specific to this should be fine. That looks to be in-place
4) Sticky-threads should likely be: Master Thread Listing, Discussion Thread, and maybe the current active lighting challenge.


At the moment, it seems members only post feedback in the current active lighting challenge; not many post in the "feedback" or old lighting challenge threads.

Hopefully this post will stimulate further discussion on the future of the CGTalk Lighting Challenges forum.

Cheers,
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:53 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.