|07 July 2008|
Freelance VFX supervisor
Spawn inherit material_ID (with p-age map)
I have some particles that I want to spawn trails of other particles.
Now, I want EACH TRAIL to have its own material.
So, what I need is to give the ORIGINAL particles random material ID's, and then have the spawned particles inherit those material ID's.
Now, using the technique described in this thread: http://forums.cgsociety.org/showthr...?f=206&t=367278
I can do just what I want, except - I can only get that method to work with "material static", and since I need a Particle Age map, I need "material dynamic!"
What do do?
Thanks in advance!