meshmixer08

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  10 October 2012
meshmixer08

Yesterday I released meshmixer08.

new toys: FaceGroup support, Stamp tool, Create Polygons for Stamp, Attract-to-Target brush, improved Booleans, Joins, and PlaneCut, Align tool, Brush controls (flow, hold boundary, restrict to group etc), better Transform Widgets, Grid, UI enhancements, etc...

demo video: http://youtu.be/_dWcfZNsE94
download: http://www.meshmixer.com
forum: http://www.meshmixer.com/forum

Curious to hear your thoughts.
__________________
meshmixer ShapeShop research
 
  10 October 2012
Great! Thank you. I will download and give it a try.
 
  10 October 2012
I remember seeing your first version of this posted on CGTalk and was really impressed with it! Congrats on continuing to improve such a cool piece of software.

Cheers,
-Rich
__________________
Richard Rosenman
Director & Supervisor
www.cgplugins.com
www.cgsphere.com
www.hatchstudios.com
www.richardrosenman.com
 
  10 October 2012
Thank you, will give a try.
 
  10 October 2012
Thanks richardrosenman! Looks like you are local...if you are actually using meshmixer in your studio, I would be interested in talking about it (or, I guess, if you would like to use it but can't because of current limitations =)
__________________
meshmixer ShapeShop research
 
  10 October 2012
Awesome. Just a quick note: You have a typo on the www.meshmixer.com main page. It says that the 08 version was released in 2011 instead of 2012.
 
  10 October 2012
Trying it. This new beta 2 version and pin vertex movement to move the curve is precisely a thing that i think it is necessary to advance Polygon/SubD modeling since it is something that exists in Nurbs but i didn't found command to use them in pdf's and in forum search. What is the command?


Edit: i discovered that double click for pin vertex with a wacom doesn't work.


Would be nice that smooth boundary was only a graphic object interface without any change in the mesh until we commit, this with possibility of a remesh. Ideally it should be a curve we draw and moved it's points or whole as we liked to the positions we wanted and then when we accept it affects the mesh.

Last edited by Bullit : 10 October 2012 at 05:59 PM.
 
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:05 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.