Maya objects in Max smoothing problem

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  06 June 2012
Question Maya objects in Max smoothing problem

I'm having a little problem with objects imported from Maya.
No matter what kind of smoothing I use, Max seems to make an edge where the original mesh was.

All the edges and vertecies are welded and I just can't figure out why this happens.
Tried importing both as FBX and OBJ still the same result.

  06 June 2012
Are you using any kind of material?
The Z-Axis
  06 June 2012
tried standard max and vray materials.. still same problem
  06 June 2012
I think I've found a solution to the problem.
Enabling preview smoothing in Maya BEFORE exporting as an FBX imports the objects with a turbosmooth applied.

For some reason that works.

  06 June 2012
what happens when you apply an "edit normal" modifier and unify all normals ( Select all -> unify to average) ?
looks like some explicit normals sticking or similar ...

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  06 June 2012
Try putting an editpoly modifier then autosmooth the normals then collapse the stack it should be ok
  06 June 2012
Awesome, unifying the normals like spacefrog suggested worked perfectly, thanks
  06 June 2012
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