"SaveToPrevious" Maxscript/global struct on scriptspot...

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Old 10 October 2012   #1
"SaveToPrevious" Maxscript/global struct on scriptspot...

I just posted a maxscript on scriptspot, which makes saving to previous Max versions a bit easier. Essentially it introduces a new global struct called "SaveVersionhandler" which provides an simple to use "SaveToVersion <max version>" function.

This function has several safety measures built in and saves the current scene to a Maxfile of specified version and attaches a "_M201x" suffix to the filename automatically. Macroscripts are also created (on demand only) to make it easy to map the function call to keyboard/menu or button.

The full signature of the saveToprevious function looks like this:

SaveVersionHandler.SaveToVersion <MaxVersion> [fileName:<filename>] [quiet:true|false]


eg. this saves to Max 2010 version, the filename will be "<currentscenename>_M2010.max".
SaveVersionHandler.SaveToVersion 2010

If this scene already exists, you will be prompted to overwrite or cancel...
The script itself is future proof, and adapts to future Max versions automatically

By default there are no macroscripts for UI access installed.
You can create them easily by calling the following function ( required only ONCE).
SaveVersionHandler.CreateMacroscripts()

This creates macroscripts for all versions the actual 3ds Max version is able to save to.
Those macroscripts can immediately be assigned to keyboard/menu or button after that

Find more info and download here:
http://www.scriptspot.com/3ds-max/s.../savetoprevious
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Last edited by spacefrog : 10 October 2012 at 06:20 AM.
 
Old 10 October 2012   #2
I just updated the script , and most importantly i corrected the install instructions
Otherwise the macroscripts would'nt work (report "undefined") until the global struct has been
accessed the first time ( eg. in the listenener)

The script should go into "stdplugs\stdscripts" , NOT "scripts\startup" i wrote einitially.
So if you already installed it there, remove "SF_SaveToprevious.ms" from there, download the new version and follow the NWE instructions...

Sorry for any confusion

PS: the reason for the macroscripts not working was simply because of the fact that 3ds Max processes the "scripts/startup" folder AFTER the macroscripts folder.
So the struct would still be "undefined" during "macroscripts" processing ....
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Old 10 October 2012   #3
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