reversing and keyframing timing of an alembic in c4d?

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  3 Weeks Ago
reversing and keyframing timing of an alembic in c4d?

Is this possible?

Thanks
 
  3 Weeks Ago
Did you try to animate the start frame ?
 
  3 Weeks Ago
That adjusts the clip to start later in the timeline. Keyframing doesnt seem to do anything. Thanks.
 
  3 Weeks Ago
Think I figured it out--needed to activate "overide object for rendering" and then there is control. Thanks
 
  3 Weeks Ago
I've used the xreTIME plugin for more advanced retiming in the past, though if you can do it without plugins  that's obviously better for render farming. 
 
  3 Weeks Ago
Hey Luke

Does xreTIME work on alembics? Thats the key for us at the moment. 58 of them. (bulgy eye emoji)
 
  2 Weeks Ago
Sounds like you have this solved Joel, for others interested, this is from a past post:
For example: if you have a 100 frame alembic that you want to reverse: set a keyframe of -100 at frame 1 and 100 at frame 100."
 
  2 Weeks Ago
Originally Posted by JoelDubin: Hey Luke

Does xreTIME work on alembics? Thats the key for us at the moment. 58 of them. (bulgy eye emoji)

Bulgy eyes indeed. Yes it does!

http://tcastudios.com/?p=117
 
  2 Weeks Ago
I reversed successfully an alembic  by animating the start of animation. In my example I had a sequence of 75 frames, so i had to use a Keyframe with -75 at the first frame and a keyframe with 75 at frame 75. you have to make sure that all the childs of your alembic null get the same animation values. Selecting the parent / rightclick on start animation / xpressions / set Driver and then select all the children’s / right on start animation / expression / set driven (absolute) 
please check the attache file
https://www.dropbox.com/s/7ftdfipes...se_abc.zip?dl=0
 
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