Ty Ferrell - Sketching WIPs and Studies

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  06 June 2018
Cracking the code of UE4. I am going to call his bust complete for now. As I build the remainder of the character, I'm sure I'll tweak here and there. (Realisitc) Hair cards are pretty complicated to handle in UE4.


 
  06 June 2018
I'm back in Zbrush. I have some clothes I made in Marvelous Designer for my character. Marvelous Designer is a very good tool but I'm not quite sure if I want to invest yet. I know I will eventually, but it takes a good deal of time to learn and integrate (as most software). Tweaking the clothes imported from Marvelous Designer also takes a little time to do. Most tutorials I have found have the same process. Tweak the mesh a bit - Zremesh it - Tweak some more until it looks right - Then retop. If you know of a less manual way to get the job done, l;et me know (thank you in advance!). I didn't get to far on the clothes in Zbrush. I think I'll side step and try to fix the clothes in Maya and import that to Zbrush. I'll let you know how it goes:


 
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