Ty Ferrell - Sketching WIPs and Studies

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  06 June 2018
Cracking the code of UE4. I am going to call his bust complete for now. As I build the remainder of the character, I'm sure I'll tweak here and there. (Realisitc) Hair cards are pretty complicated to handle in UE4.

  06 June 2018
I'm back in Zbrush. I have some clothes I made in Marvelous Designer for my character. Marvelous Designer is a very good tool but I'm not quite sure if I want to invest yet. I know I will eventually, but it takes a good deal of time to learn and integrate (as most software). Tweaking the clothes imported from Marvelous Designer also takes a little time to do. Most tutorials I have found have the same process. Tweak the mesh a bit - Zremesh it - Tweak some more until it looks right - Then retop. If you know of a less manual way to get the job done, l;et me know (thank you in advance!). I didn't get to far on the clothes in Zbrush. I think I'll side step and try to fix the clothes in Maya and import that to Zbrush. I'll let you know how it goes:

reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:37 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.