Exproting translation as well as rotation

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  06 June 2003
Exproting translation as well as rotation

been having a lot of fun putting some FBX motion files on my lifeless characters.

One problem though...how do I export the motion back to LW without it just performing the action "in place".

Let's say for example, in Mb the character runs and kicks. When back in LW, the character does all the actions, there is just no moving forward or backward, everything just happens at 0,0.

is it possible to to get the movement of the root bone(Hips) back to LW?

  06 June 2003
I had the same problem. Read this thread for the solution.

  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:05 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.