Real time Character: Sarge , Tim Appleby (3D)

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  03 March 2008
Good Job!

hey Tim long time no see! that's fantastic! I think that you reallly like the quake style!
hope see u soon! 5 stars from me!
Ryan Lim
  03 March 2008
wow! Would love to see it animated! Great use of texturespace as well!
I am the Dark Seraphim of your nightmares!
  03 March 2008
Really nice char, looks like the dude from a Starcraft game or a pimped version of the Duke ^^
  03 March 2008
Wow, this is a very impressive model, nice texture, nice details!
Latest short film: Tojie - sheep days are over!

Green Forest Animation Studio
  03 March 2008
Good stuff man!
  03 March 2008
flippin awesome !!!
hehe I like Blender.............^-^
  03 March 2008
Badass Tim... Glad to see this wrapped up. Sucks that your back across the pond though:(
  03 March 2008
Hey Tim!
Thanks alot for posting wire, more LoPo art and polycount

  03 March 2008
cool work and very good 4****
  03 March 2008
awesome work Tim!
  03 March 2008
Lovely work Tim. Great to see him finished

  03 March 2008

that is wonderful !
why i write my heart words on thread cannot pass!what a pity!

friend you really do a wonderful work!
i like it very much.
Finish Work:


  03 March 2008
great stuff ! *****
always liked your work.
i am also wondering if you extracted the maps in max/maya or zmapper?

  03 March 2008
hey lowrez - I used max to render normal maps.. polycrunched the high poly down from zbrush. I had to export it into lots of chunks but I batch process the poly reduction
Bad Polygon Dot Com
  03 March 2008
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