Cyber Whale - all in ZBrush

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Old 03 March 2013   #1
Cyber Whale - all in ZBrush

It started in ZBrush, and will stay in ZBrush until the topology is drawn and textures exported. I just randomly stretched, pulled and planed a sphere in DynaMesh (started with project file Dynamesh 128) and then...um...froze work to take some renders to put up here. What I ended up with resembles a massive starship cruiser/carrier that resembles a whale. Here's what I did, or how I went about it-


  1. It started in Dynamesh 128- with a simple sphere.
  2. Three brushes were used most of the time- move, clay buildup and HPolish - and at times I used Polish, and Dam Standard for the cuts.
  3. A cylinder as well as two fins were inserted.
  4. All action on a single polygroup.





Now, I'll need expert advice on how to take this forward. I strongly prefer the techniques used by (particularly) Ryan Kingslien and Mike Jensen, who started from a primitive in ZBrush, with no box-modelling aid. Here are my targets-
  1. Make at least one division, marked by a different colour
  2. Sharpen all the edges that I want hard, and make the cuts sharper
  3. Add a 'burst' or gradient coat of paint on the top half
  4. Rework the topology for export to OBJ format.

Last edited by ArjunM : 03 March 2013 at 08:17 AM. Reason: Changed images to a brighter shade
 
Old 03 March 2013   #2
it's really dark .. can you repost with a fill color more light?
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Old 03 March 2013   #3
I agree with Scote. I can't really appreciate the model.
 
Old 03 March 2013   #4
I've changed the shader to something brighter, so that it's easier to look at. If you want to see close-ups, I'll add those too.
 
Old 03 March 2013   #5
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