Local Translation Triggering

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Old 11 November 2012   #1
Local Translation Triggering

Hey Guys,

I'm stuck on a rigging process, I've built a tank, and want to automate the tracks movement based on the LOCAL translation of the tank, not world space.

Example: Using the move tool and setting it's move axis to 'object', if the object is already rotated and then we move it say in the Translate Z axis, you'll notice all the translation data changing.

What I basically need to do is hook up the trigger, (the trigger being the movement of the tracks) to the LOCAL Translation Z.

This wont work with world space unless I have a parent control that controls the animation which I really only wanted to use the one control.

Anyone have any ideas?

regards,
Shannon
 
Old 11 November 2012   #2
As far as animation tracks/controllers are concerned: there's no such thing as Local rotation/position. There is only rotation/position in the parent's coord system.

If you link object to an aligned parent, you will get (initial) axes that are aligned to the local axis of the object.
 
Old 11 November 2012   #3
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