Revealing a missing asset in Asset Manager.

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Old 09 September 2012   #1
Revealing a missing asset in Asset Manager.

There are times Max reports missing map files while opening a file, which may only be from a material in the Material Editor and actually not used in the scene.

I have such a map file being reported missing, I may replace it with some other map or just create the same folder and place a dummy texture there, but I actually want to know, what that texture is assigned to. I've checked almost any menu item in Asset manager but could find nothing useful.

Is there a way to reveal where a missing asset is used?
 
Old 09 September 2012   #2
This is a really handy material/map floater which can display materials and/or maps by types, and also marks missing maps so you can assign it to a ME slot and then do a select by material/map and reveal the object(s):

http://www.scriptspot.com/3ds-max/s...rialmap-floater

One thing it won't show though are missing maps that are used by a volume select modifier or an unwrap mod. There are probably other scripts over there that might do that.
 
Old 09 September 2012   #3
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