|10-24-2013, 11:35 AM||#16|
That Creature Dude
Join Date: Jul 2002
Guys. the whole American/Anti-American vibe that's starting to transpire isn't exactly nice.
OP simply said he thought the country promotes individuality, nowhere he hinted it's supposed to do so better than other countries or even that it's the crux of the matter. It reads as a passing comment introducing the questions.
Possibly the individual freelance (which is what he mentions, not starting a business with employees) VS being a studio employee would be more a more appropriate and fruitful discussion.
Look at the actual questions instead of taking a comment way out of context IMO, as nothing good comes of the latter.
"As an online CG discussion grows longer, the probability of the topic being shifted to subsidies approaches 1"
Free Maya Nodes
|10-24-2013, 12:17 PM||#17|
Student Of The Craftportfolio
Join Date: Oct 2010
I don't think it matters what you do or where you do it. Certainly there are going to be drawbacks to one location over another and cost of living is a sure factor.
But whatever you do, make long range plans and continue to improve your skills. You won't necessarily land the dream job or the dream freelance gig right away. And you won't necessarily be working full time right away either. It can happen. But don't count on it.
Working freelance is fairly easy really. It is just a matter of being at the right place at the right time with samples of work that show you can do the job, then as long as you can communicate fairly well the rest comes easy.
The idea is to keep working all the time regardless of how much you are making in the beginning.
And this here is important:
Always always do your best work. Always be looking to give yourself more work to show to impress other people. Never do work "just good enough" for the client. Always do the best you can within the deadline and be willing to stretch it if it means doing a better job that you know you can do. Providing that the client can be flexible which is not always the case. But the point is. Always be looking to do the best work you can as the number 1 priority.
If you just keep doing that, gradually over time your salary will increase and your chance in being at the right place at the right time will increase.
This applies to any type of work you do. And any direction your career goes.
|10-24-2013, 07:39 PM||#18|
Sr. 3D Artist
Join Date: Dec 2001
Edit: I'm deleting this post out of respect to Jaco, and also because arguing with a crank is never productive.
Last edited by balistic : 10-24-2013 at 07:44 PM.
|10-24-2013, 08:31 PM||#19|
Thou shalt have ten letters.
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
|10-24-2013, 09:02 PM||#20|
Join Date: Sep 2011
The only way, in this new age, to make real money , I believe, is to own your content somehow. There are so many distribution methods now, you don't need to rely on a big company backing a project to get it done. More and more animations , CG artists, and even studios need to make and own, their own content. Thats going to be the only way to truly make it.
App stores / Roku / Amazon / Netflix / Youtube are all going to be the new leaders in content distribution and indie players can be a part of it like no other time in entertainment history. So, we should all be making stuff. Own stuff. Distribute stuff.
No, you will not easily make millions, but hundreds of thousands are within reach for sure.
|10-24-2013, 09:02 PM||#21|
Join Date: Sep 2003
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