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Old 11-16-2012, 03:35 PM   #1
jtraylor
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Justin Traylor
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NURBS Modeling

Hello,

This may be a newbie question, but I'm actually not new to working in 3D. I've just been working with polygons for a long time, I'm pretty new to working in NURBS because I've never really needed to. I'm learning more about it now because NURBS modeling seems useful for some of my future work, but I can't figure out how to place a nice smooth, continuous, round cap on a NURBS loft, extrude, etc. (like a finger or a oddly shaped bowl). Making a planar cap seems useless to me because it's flat and trimmed and doesn't work on a non-planar curve. Making a birail on the top isoparm seems way too complicated for a simple shape. The best solution I've found so for is a bevel + on the top isoparm of a surface but it's not perfect because it still makes a flat top cap.

Seems like there should be a simple way. Is there a better way to do this or should I keep experimenting with bevel settings? Hopefully my question is clear enough.

Thanks in advance,

Justin
 
Old 11-16-2012, 10:34 PM   #2
Cuni
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Lluis Barcelo
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Maya is not the best tool to model with nurbs. It's tools haven't changed in a decade and you may consider other options.
 
Old 11-16-2012, 11:48 PM   #3
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Hi Justin

On the contrary what Cuni has said, I think Maya's nurbs tools are one of the best
in the market, the entertainment market.

Design tools are a different matter.

Search creativecrash for maya nurbs tutorials and you'll find a lot of useful stuff.

And if nothing else helps :

https://www.google.fi/search?q=maya...eling+tutorials

/risto

Ps: the old Mastering Maya - books (or Maya Savvy) are good too because they
teach you how to use all Maya's modeling techniques combined.
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Old 11-17-2012, 12:17 AM   #4
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Moi 3d. I have done great design ideas in Moi and then output a hires polymesh which I then retopo in 3dcoat. Its a quick workflow to crash ideas together.
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Old 11-17-2012, 03:05 PM   #5
jtraylor
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Justin Traylor
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Thanks for your responses everyone. I think I just need to learn more about NURBS in general, there's a lot I don't understand about them.
 
Old 11-21-2012, 04:41 PM   #6
Cuni
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Quote:
Originally Posted by ristopuukko
Hi Justin

On the contrary what Cuni has said, I think Maya's nurbs tools are one of the best
in the market, the entertainment market.

Design tools are a different matter.

Search creativecrash for maya nurbs tutorials and you'll find a lot of useful stuff.

And if nothing else helps :

https://www.google.fi/search?q=maya...eling+tutorials

/risto

Ps: the old Mastering Maya - books (or Maya Savvy) are good too because they
teach you how to use all Maya's modeling techniques combined.



I had the privilege to work with Power Animator's nurbs tools, which were awesome, so I always compare to those.
 
Old 11-22-2012, 07:02 AM   #7
ristopuukko
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I hear you Cuni, but I'm quite certain jtraylor doesn't compare Maya to AP ;-)

IMO every vital aspect of NURBS modeling did get transferred from PA to Maya at the time...

Just my 2

/risto
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Old 11-22-2012, 04:24 PM   #8
Cuni
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It was my fault to thing about pure design with nurbs. Nevermind, the tools are there and are not so bas as not to use them ... but I definitely miss those tools that came with the power modeling package or whatever they called at that time.
My cero cents to the thread
 
Old 11-22-2012, 04:24 PM   #9
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