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Old 03-06-2013, 09:25 PM   #1
Snake Eyess
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Carl Visagie
3D Animator/Designer
Cape Town, South Africa
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Toothbrush modeling Questions

Busy making a Toothbrush
All the modeling is done, just have need of a few suggestions or tips on texturing.

From those 2 references,
As I assume the white section is more of a rubber like surface. was wondering if I should make 2 separate parts for the body (for the white and blue sections) or should I set it up with 2 different IDs (multi/sub-object) or should I just texture it somehow...

the 4 "button" parts are separate objects

also the handle near the bottom has some kind of pattern on it... should I model that in with a slightly raised area and then make a different ID for it? or should I make it with mask and just texture it?

also for the back of the head, that green line, should I just texture map it in or model it in and use IDs

one other thing... I have modeled the bristles using splines with a render thickness, but not getting alot of randomness in the bristles.
Question is should I spend some time modeling in the randomness or should I just re-create the bristles using hair/fur.

also... which will behave better?

Rendering all this in mental ray so maybe that also needs to be taken into account.
Old 03-06-2013, 09:25 PM   #2
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