Does anyone using Quixel Ddo for film or hipoly model texturing?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

 
Thread Tools Search this Thread Display Modes
Old 07 July 2014   #1
Does anyone using Quixel Ddo for film or hipoly model texturing?

Just curious. This tool seems very powerful, but little I hear about using it except for game texturing.
 
Old 07 July 2014   #2
It really isn't designed for anything but lowpoly game models. Would love to see it generalized for highres stuff.

- Neil
 
Old 07 July 2014   #3
Originally Posted by soulburn3d: It really isn't designed for anything but lowpoly game models. Would love to see it generalized for highres stuff.

- Neil

Looks like it isn't indeed. But have you tested it with different input maps for generation?
 
Old 07 July 2014   #4
I'm sure it could be used as a jumping off point. Multiple combinations of maps could be created and fed through a layered shader using mask maps that I'm sure could also be output based on the colour/reflect/bump etc outputs.
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:47 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.