Sculpting and then texturing

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Old 04 April 2013   #1
Sculpting and then texturing

Once a model has been sculpted, the next step will be texturing reflect the details of the sculpt.

What is the correct method of UV mapping/unwrapping your sculpted model for texturing?

I read the baking info within the documentation, which applies to displacement, AO and normals. Would this be all I'd need to do to ensure proper UVs for texturing? Does freezing make a difference? A sculpt newb (UV newb too for that matter) --but trying to incorporate into my workflow.

Thanks
 
Old 04 April 2013   #2
Appears I was just overthinking. It took finding this time-lapse video to see that the workflow was straightforward

https://vimeo.com/62065011
 
Old 04 April 2013   #3
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